![]() ![]() This combined with the fact that the wizard's main weapon (the implement) is next to useless in a fight makes the wizard an underpowerd class. The problem is that they are not powerful enough to offset the fact that you have to rest to get the spells back. So in the odd fight he is powerful because those spells are pretty good. However he is next to useless unless he uses the spells. All of the wizard's spells are per rest, same with the druid. So if you want a powerful ranged DPS that does not use spells, be a rogue yourself or get the DLC which gives youa rogue called The Devil of Caroc (catchy name huh).įinally we have Aloth. If you are a tank, then you would replace Eder or Pallegina giving you a free spot, and he is better than Sagani or Aloth.Īs for Sagani, she is a ranger, although they are a decent ranged class, I think a rogue is better. I don't take him because he's a dirty pervert, but he could replace Grieving Mother or Kana Rua if you want to take him along. He is a druid and they have some good spells. This way you have a second tank until you pick up Pallegina. I also STRONGLY suggest you get a second fighter or paladin at an inn when you pick up Aloth at the beginning. Kana Rua is not very powerful, but as chanter he has good buffs and debuffs as well as some summoning spells.Īnd as always you should have a healer, Durance. Grieving Mother, being a cipher is a powerful dps. Always recruit everyone you can, and keep the ones not travelling with you in the stronghold.Įder and Pallegina do a good job at being tanks, so I always take those two. Unlike ciphers their spells are rest only not per encounter, so you have to rest to get them back.Īs other said, the most important thing is to have a balanced party. This makes them a good well rounded character. This makes them decent close up fighters in their shapeshift form, and good ranged characters with their spells in normal form. I have not really tried one much, so I cannot giv eyou any more specific advice.Īnother possibility is the druid, they have decent spells and can shapeshift once or twice per battle. I would not go for an elf because they are melee characters. ![]() Being a tank, constituion and resolve are more important here. They have powerful auras that buff your party, which is why you want to put some points in intelligence because it will increase the area of the buff so it will cover the whole party. You will want one in your party, the only reason you might not want to be one is that Grieving Mother is one, and you might not need two.Īlthough I never tried it, one of the best tanks is the Paladin. The cipher is the best DPS in the game, bar none. That said I would not gimp them too much, maybe take off a point or two but do not minimize them. Most other stats, like constitution or resolve are not as important for these classes. For this one you want high intelligence for the spells and high dexterity for a better rate of fire (to build up fouc)s. Again I would suggest an elf for the accuracy bonus at a distance. However, they need focus to cast them and they gain that thorugh their basic attacks.Īs a result a weapon with a high rate of fire like a hunting bow, or can hit multiple targets like the blunderbuss is best. The main reason the cipher is so good is that all of their spells are encounter only, so you do not need to rest to get them back. Very effective if you position the cipher correctly and it does massive damage to anyone with no or little armor. They have a spell called Ectopsychic Echo where you tagret an ally and the spell rips apart any enemies caught between you. The cypher does not do much damage but has a wonderful set of spells. You get an arqebus when you recruit Kana Rua outside of Cain Nua. The problem is that the arquebus is a very slow weapon, so you have to put a lot into dexterity to offset that, as well as might for obvious reasons. The elf gives a bonus to ranged accuracy and the arquebus is the most powerful gun in the game (although the blunderbuss is good too). As well as within the first two seconds of combat.Īnd let's say that fighters can knock a target down easy enough and Durance, the priest, has some spells that will help, so it is not too hard to meet that long list of conditions.įit an elven rogue with an arquebus and you can cause a lot of pain. They get sneak attacks that do massive damge if the target is hobbled, blinded, flanked, paralyzed, petrified, stuck, stunned or weakened. In the White March DLC you get a rogue as well. Mainly because the best class is the cipher and you get one of those, and you probably do not need two. The two companions, Eder the fighter and Pallegina the paladin do a good job keeping the front line guys busy.īefore the White March DLC I would say being a rogue is best. The best classes in my opinion are the ranged DPS classes. ![]()
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